Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yunara
Defeat
Ranked Solo/Duo · 43 days ago
4 / 6 / 0
K / D / A
26.7%
Kill participation
435.7
Damage / min
10,443g
500.9 gold / min
20
5 placed · 8 cleared
206
9.9 CS / min
Objective control
1
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
2
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatYänkler#XCOM
Varus · Top
2 / 6 / 1
20% KP
11,571
22.4% share
7,147g
165 CS · 7.9/m
Gacha Gamer#EUW
Kha'Zix · Jungle
7 / 5 / 2
60% KP
16,527
32% share
8,555g
129 CS · 6.2/m
improver mqawd#2998
Cassiopeia · Mid
2 / 8 / 2
26.7% KP
10,304
19.9% share
7,075g
150 CS · 7.2/m
Mαster Oogwαy#EUW
Yunara · ADC
4 / 6 / 0
26.7% KP
9,084
17.6% share
10,443g
206 CS · 9.9/m
Hungry#444
Blitzcrank · Support
0 / 7 / 7
46.7% KP
4,228
8.2% share
5,440g
24 CS · 1.2/m
Red side
VictoryOLEG INSEC#OLEG
K'Sante · Top
5 / 1 / 4
28.1% KP
13,230
17.8% share
8,735g
158 CS · 7.6/m
GeorgeDroydus#fent
Hecarim · Jungle
12 / 1 / 4
50% KP
15,004
20.2% share
12,358g
219 CS · 10.5/m
Boda#win
Syndra · Mid
3 / 5 / 7
31.3% KP
15,419
20.7% share
8,172g
171 CS · 8.2/m
Turning Point 3#III
Caitlyn · ADC
8 / 4 / 9
53.1% KP
23,678
31.8% share
13,492g
200 CS · 9.6/m
고군분투일취월장#mio韩服
Karma · Support
4 / 4 / 15
59.4% KP
7,066
9.5% share
8,109g
34 CS · 1.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
