Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yunara
Victory
Ranked Solo/Duo · 40 days ago
14 / 6 / 11
K / D / A
59.5%
Kill participation
1,360.9
Damage / min
19,262g
739 gold / min
33
10 placed · 7 cleared
263
10.1 CS / min
Objective control
2
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
2
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryArcaneTeddy#Teddy
Yone · Top
2 / 7 / 6
19% KP
19,978
15.9% share
10,089g
187 CS · 7.2/m
dye this world#22222
Maokai · Jungle
4 / 8 / 12
38.1% KP
18,874
15% share
10,414g
138 CS · 5.3/m
pinky promise#717
Fizz · Mid
20 / 1 / 5
59.5% KP
38,534
30.7% share
16,002g
186 CS · 7.1/m
Mαster Oogwαy#EUW
Yunara · ADC
14 / 6 / 11
59.5% KP
35,475
28.3% share
19,262g
263 CS · 10.1/m
Tazx3#001
Nautilus · Support
2 / 7 / 25
64.3% KP
12,604
10% share
9,563g
21 CS · 0.8/m
Red side
Defeatchenzelot#LOT
Renekton · Top
8 / 5 / 6
48.3% KP
24,190
23.3% share
13,897g
239 CS · 9.2/m
I am Responsible#Liabl
Hecarim · Jungle
5 / 6 / 6
37.9% KP
11,903
11.4% share
10,926g
202 CS · 7.7/m
R A F F Y#TOP
Aurelion Sol · Mid
4 / 9 / 6
34.5% KP
18,704
18% share
10,051g
196 CS · 7.5/m
silkysmath#twtv
Ezreal · ADC
5 / 10 / 12
58.6% KP
31,448
30.2% share
11,776g
178 CS · 6.8/m
Falleo#Fall
Rumble · Support
7 / 12 / 13
69% KP
17,783
17.1% share
9,404g
20 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
