Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yunara
Victory
Ranked Solo/Duo · 40 days ago
3 / 7 / 8
K / D / A
34.4%
Kill participation
673.4
Damage / min
14,843g
474.7 gold / min
24
11 placed · 2 cleared
314
10 CS / min
Objective control
3
Dragons
2
Baron
8
Towers
1
Inhibitors
1
Herald
2
Dragons
0
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeathydrogen bomb#mmm
Swain · Top
0 / 5 / 13
29.5% KP
17,064
14.3% share
11,611g
227 CS · 7.3/m
R A F F Y#TOP
Viego · Jungle
17 / 2 / 6
52.3% KP
30,812
25.7% share
19,173g
269 CS · 8.6/m
Junger Koch#BTS
Locke · Mid
20 / 8 / 3
52.3% KP
44,635
37.3% share
17,174g
243 CS · 7.8/m
monodrama#1314
Tristana · ADC
5 / 11 / 11
36.4% KP
20,329
17% share
13,641g
199 CS · 6.4/m
i have no#enemy
Leona · Support
2 / 6 / 13
34.1% KP
6,827
5.7% share
9,286g
21 CS · 0.7/m
Red side
VictoryMαster Oogwαy#EUW
Yunara · Top
3 / 7 / 8
34.4% KP
21,056
16% share
14,843g
314 CS · 10/m
Маша#KR01
Vi · Jungle
6 / 11 / 10
50% KP
17,592
13.4% share
13,773g
179 CS · 5.7/m
Gon Freecss#RRRRR
Veigar · Mid
15 / 7 / 8
71.9% KP
46,511
35.4% share
18,226g
255 CS · 8.2/m
zxnmwqb#EU1
Jinx · ADC
6 / 10 / 12
56.3% KP
33,706
25.6% share
15,909g
248 CS · 7.9/m
Angel W Shotgun#IDC
Nautilus · Support
2 / 9 / 22
75% KP
12,567
9.6% share
9,119g
18 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
