Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yunara
Victory
Ranked Solo/Duo · 40 days ago
2 / 8 / 6
K / D / A
34.8%
Kill participation
629.5
Damage / min
18,642g
480.5 gold / min
53
8 placed · 20 cleared
383
9.9 CS / min
Objective control
3
Dragons
0
Baron
8
Towers
1
Inhibitors
0
Herald
4
Dragons
3
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatTTVEmploid#EUW75
Jayce · Top
4 / 2 / 7
39.3% KP
30,396
21.1% share
15,617g
315 CS · 8.1/m
Ataliyah#TÜRK
Taliyah · Jungle
10 / 6 / 7
60.7% KP
26,955
18.7% share
16,635g
286 CS · 7.4/m
kyeahOOOOOOOOOOO#FFFFF
Ryze · Mid
4 / 4 / 11
53.6% KP
33,515
23.3% share
16,524g
341 CS · 8.8/m
KC NEXT ADKING#EUW
Ezreal · ADC
7 / 6 / 5
42.9% KP
42,328
29.4% share
19,223g
379 CS · 9.8/m
I want to be at#peace
Karma · Support
3 / 5 / 16
67.9% KP
10,781
7.5% share
10,547g
20 CS · 0.5/m
Red side
VictoryAwful Things#Koala
Irelia · Top
8 / 5 / 6
60.9% KP
22,483
20.5% share
20,216g
378 CS · 9.7/m
KC Yiken#1111
Maokai · Jungle
2 / 2 / 7
39.1% KP
19,523
17.8% share
16,746g
293 CS · 7.6/m
RAIKO KATA KING#KATA
Katarina · Mid
10 / 5 / 7
73.9% KP
35,467
32.4% share
18,983g
311 CS · 8/m
Mαster Oogwαy#EUW
Yunara · ADC
2 / 8 / 6
34.8% KP
24,423
22.3% share
18,642g
383 CS · 9.9/m
G2 Caps#1323
Lulu · Support
1 / 8 / 17
78.3% KP
7,630
7% share
11,590g
41 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
