Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Tristana
Defeat
Ranked Solo/Duo · 35 days ago
2 / 7 / 3
K / D / A
26.3%
Kill participation
524.9
Damage / min
11,285g
414.4 gold / min
13
7 placed · 2 cleared
253
9.3 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatniezły yeti pl#hui
K'Sante · Top
4 / 6 / 2
31.6% KP
15,743
17.8% share
9,556g
190 CS · 7/m
Coach Kirei#Coach
Zyra · Jungle
1 / 8 / 8
47.4% KP
22,442
25.3% share
9,672g
179 CS · 6.6/m
Mαster Oogwαy#EUW
Tristana · Mid
2 / 7 / 3
26.3% KP
14,296
16.1% share
11,285g
253 CS · 9.3/m
Phreak#EUW67
Twisted Fate · ADC
8 / 13 / 7
78.9% KP
26,101
29.5% share
15,202g
207 CS · 7.6/m
Krix#2148
Blitzcrank · Support
4 / 8 / 11
78.9% KP
10,033
11.3% share
8,878g
21 CS · 0.8/m
Red side
VictoryBarsas#BRAND
Brand · Top
4 / 3 / 10
33.3% KP
24,718
20.4% share
10,493g
171 CS · 6.3/m
Thayger#SOUL
Nocturne · Jungle
7 / 3 / 10
40.5% KP
22,958
18.9% share
13,670g
243 CS · 8.9/m
KickTV Vixenlol#Kral
Viktor · Mid
10 / 1 / 5
35.7% KP
21,551
17.8% share
13,145g
238 CS · 8.7/m
regate#EUW12
Karthus · ADC
20 / 8 / 11
73.8% KP
39,148
32.3% share
18,191g
227 CS · 8.3/m
crossman#002
Thresh · Support
1 / 4 / 33
81% KP
12,896
10.6% share
10,256g
28 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
