Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yunara
Victory
Ranked Solo/Duo · 34 days ago
15 / 7 / 11
K / D / A
53.1%
Kill participation
2,043
Damage / min
26,246g
685 gold / min
61
14 placed · 18 cleared
425
11.1 CS / min
Objective control
1
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
4
Dragons
2
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatacchamel#EUW
Shen · Top
5 / 8 / 13
42.9% KP
19,842
12.6% share
13,857g
236 CS · 6.2/m
sensiz olmaz#recep
Ekko · Jungle
14 / 8 / 7
50% KP
37,431
23.8% share
18,122g
281 CS · 7.3/m
G2 Caps#1323
Tristana · Mid
13 / 12 / 11
57.1% KP
57,902
36.8% share
21,228g
311 CS · 8.1/m
SHJY#Lure
Jinx · ADC
8 / 10 / 12
47.6% KP
33,329
21.2% share
21,422g
392 CS · 10.2/m
Cribob#EUW0
Thresh · Support
2 / 11 / 17
45.2% KP
8,631
5.5% share
11,291g
18 CS · 0.5/m
Red side
VictoryEkkoSuna#SUNA
Locke · Top
9 / 9 / 5
28.6% KP
23,130
11.4% share
16,170g
269 CS · 7/m
Hummelu#Hum
Kha'Zix · Jungle
16 / 7 / 16
65.3% KP
57,910
28.5% share
20,710g
217 CS · 5.7/m
SmallBugi#EUW
Malphite · Mid
8 / 9 / 12
40.8% KP
30,776
15.2% share
16,015g
230 CS · 6/m
Mαster Oogwαy#EUW
Yunara · ADC
15 / 7 / 11
53.1% KP
78,281
38.6% share
26,246g
425 CS · 11.1/m
Walid Georgey#EUW
Lulu · Support
1 / 10 / 29
61.2% KP
12,956
6.4% share
12,660g
34 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
