Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yunara
Victory
Ranked Solo/Duo · 34 days ago
12 / 10 / 16
K / D / A
84.8%
Kill participation
1,665.9
Damage / min
23,839g
646.3 gold / min
25
9 placed · 8 cleared
337
9.1 CS / min
Objective control
2
Dragons
2
Baron
5
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat0l1ck0#EUW
Urgot · Top
7 / 3 / 14
52.5% KP
33,933
21% share
15,583g
274 CS · 7.4/m
I MISS HER#VVR
Nocturne · Jungle
8 / 7 / 12
50% KP
19,436
12% share
15,318g
248 CS · 6.7/m
MagiFelix5#EUW
Twisted Fate · Mid
4 / 5 / 23
67.5% KP
34,989
21.6% share
14,975g
220 CS · 6/m
Ainalys#LYS
Xayah · ADC
20 / 10 / 5
62.5% KP
56,502
34.9% share
23,555g
335 CS · 9.1/m
patata tzatziki#guros
Rell · Support
1 / 8 / 23
60% KP
17,102
10.6% share
10,188g
28 CS · 0.8/m
Red side
VictoryBayo#x123
Tryndamere · Top
1 / 10 / 3
12.1% KP
12,098
8.3% share
14,190g
302 CS · 8.2/m
The Chosen One#LEC
Wukong · Jungle
4 / 5 / 17
63.6% KP
19,793
13.6% share
15,662g
269 CS · 7.3/m
Phantasm#TWTV1
Locke · Mid
15 / 8 / 12
81.8% KP
40,562
27.9% share
18,473g
248 CS · 6.7/m
Mαster Oogwαy#EUW
Yunara · ADC
12 / 10 / 16
84.8% KP
61,444
42.3% share
23,839g
337 CS · 9.1/m
庚辰時#mio韩服
Bard · Support
1 / 7 / 22
69.7% KP
11,267
7.8% share
11,371g
51 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
