Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yunara
Defeat
Ranked Solo/Duo · 31 days ago
7 / 3 / 4
K / D / A
39.3%
Kill participation
815.7
Damage / min
18,097g
567 gold / min
44
9 placed · 13 cleared
348
10.9 CS / min
Objective control
3
Dragons
2
Baron
11
Towers
3
Inhibitors
0
Herald
2
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryKite Machine#2015
Jax · Top
6 / 5 / 7
37.1% KP
14,451
13.2% share
13,994g
214 CS · 6.7/m
Afroboi#depu
Viego · Jungle
13 / 1 / 10
65.7% KP
27,756
25.4% share
19,328g
276 CS · 8.6/m
Олежа McLovin#ICON
Yone · Mid
12 / 5 / 8
57.1% KP
30,726
28.1% share
16,107g
244 CS · 7.6/m
Peter Bergmann#unkwn
Viktor · ADC
3 / 7 / 13
45.7% KP
15,574
14.3% share
14,670g
267 CS · 8.4/m
basil#fan
Vel'Koz · Support
1 / 11 / 8
25.7% KP
20,759
19% share
9,683g
68 CS · 2.1/m
Red side
DefeatI love Him#mlm
Kai'Sa · Top
7 / 10 / 3
35.7% KP
17,921
16.9% share
14,624g
266 CS · 8.3/m
Krysia#jdisa
Jarvan IV · Jungle
3 / 10 / 11
50% KP
9,897
9.3% share
11,788g
183 CS · 5.7/m
Stab#6969
Zoe · Mid
11 / 7 / 2
46.4% KP
41,143
38.8% share
13,510g
200 CS · 6.3/m
Mαster Oogwαy#EUW
Yunara · ADC
7 / 3 / 4
39.3% KP
26,033
24.6% share
18,097g
348 CS · 10.9/m
INFLATEDPawełek#INFL
Nami · Support
0 / 5 / 15
53.6% KP
10,911
10.3% share
8,581g
20 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
