Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kalista
Victory
Ranked Solo/Duo · 28 days ago
13 / 5 / 14
K / D / A
75%
Kill participation
1,032.6
Damage / min
23,096g
585 gold / min
51
11 placed · 15 cleared
369
9.3 CS / min
Objective control
3
Dragons
2
Baron
9
Towers
3
Inhibitors
1
Herald
3
Dragons
1
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatJG1#fake
Sion · Top
4 / 6 / 4
30.8% KP
17,921
13.1% share
14,183g
288 CS · 7.3/m
Ataliyah#TÜRK
Jayce · Jungle
9 / 8 / 11
76.9% KP
32,781
24% share
19,563g
280 CS · 7.1/m
TWTV Peng04#Hanni
Ahri · Mid
2 / 9 / 9
42.3% KP
19,507
14.3% share
12,400g
222 CS · 5.6/m
KED1111111#1310
Caitlyn · ADC
10 / 5 / 8
69.2% KP
43,398
31.8% share
22,664g
396 CS · 10/m
detdert mid acc#RANK1
Lux · Support
1 / 8 / 14
57.7% KP
22,983
16.8% share
12,092g
57 CS · 1.4/m
Red side
VictoryAd Astra#2154
Aurelion Sol · Top
8 / 2 / 21
80.6% KP
57,070
34.7% share
17,008g
303 CS · 7.7/m
zng zng zng#11111
Quinn · Jungle
9 / 10 / 11
55.6% KP
28,892
17.6% share
18,419g
252 CS · 6.4/m
Krisimaru#EUW
Syndra · Mid
5 / 4 / 17
61.1% KP
28,348
17.2% share
15,927g
326 CS · 8.3/m
Mαster Oogwαy#EUW
Kalista · ADC
13 / 5 / 14
75% KP
40,770
24.8% share
23,096g
369 CS · 9.3/m
Kite Machine#2015
Blitzcrank · Support
1 / 5 / 21
61.1% KP
9,475
5.8% share
11,109g
27 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
