Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kalista
Victory
Ranked Solo/Duo · 27 days ago
8 / 5 / 11
K / D / A
43.2%
Kill participation
880.8
Damage / min
16,924g
553.7 gold / min
31
8 placed · 8 cleared
314
10.3 CS / min
Objective control
0
Dragons
0
Baron
6
Towers
0
Inhibitors
0
Herald
4
Dragons
2
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatTwTv LadicusVibe#Vayne
Vayne · Top
14 / 9 / 5
55.9% KP
38,888
31.6% share
15,886g
231 CS · 7.6/m
百折不挠#QSH
Lee Sin · Jungle
8 / 6 / 9
50% KP
24,896
20.2% share
15,244g
244 CS · 8/m
alix de souza#1453
Zed · Mid
6 / 10 / 3
26.5% KP
25,973
21.1% share
15,603g
291 CS · 9.5/m
suhayb#0300
Vel'Koz · ADC
5 / 9 / 5
29.4% KP
25,223
20.5% share
12,444g
194 CS · 6.3/m
Phreak#EUW67
Janna · Support
1 / 12 / 14
44.1% KP
8,040
6.5% share
9,188g
22 CS · 0.7/m
Red side
VictoryVenour#EUW
Jayce · Top
2 / 9 / 14
36.4% KP
20,915
17.3% share
11,926g
200 CS · 6.5/m
jgkng153#9191
Naafiri · Jungle
17 / 5 / 11
63.6% KP
33,535
27.8% share
17,801g
222 CS · 7.3/m
no win condition#etow
Katarina · Mid
16 / 5 / 9
56.8% KP
34,110
28.2% share
16,489g
225 CS · 7.4/m
Mαster Oogwαy#EUW
Kalista · ADC
8 / 5 / 11
43.2% KP
26,922
22.3% share
16,924g
314 CS · 10.3/m
ComboScriptXD#EUW
Soraka · Support
1 / 10 / 23
54.5% KP
5,279
4.4% share
9,694g
29 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
