Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ashe
Defeat
Ranked Solo/Duo · 24 days ago
3 / 9 / 3
K / D / A
33.3%
Kill participation
547.9
Damage / min
11,381g
446.9 gold / min
23
7 placed · 3 cleared
215
8.4 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
5
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSpoconeJajeczka#Manda
Elise · Top
2 / 9 / 2
22.2% KP
22,353
25.6% share
8,137g
154 CS · 6/m
BIG Labubu#5454
Naafiri · Jungle
7 / 7 / 3
55.6% KP
21,279
24.3% share
11,751g
168 CS · 6.6/m
TWTV Peng04#Hanni
Ahri · Mid
3 / 7 / 3
33.3% KP
16,138
18.5% share
8,582g
171 CS · 6.7/m
Mαster Oogwαy#EUW
Ashe · ADC
3 / 9 / 3
33.3% KP
13,954
16% share
11,381g
215 CS · 8.4/m
EXOFENG#KNEEL
Seraphine · Support
3 / 7 / 6
50% KP
13,698
15.7% share
7,058g
17 CS · 0.7/m
Red side
Victorytwtv CruncyWM#WHITE
Sylas · Top
11 / 3 / 13
61.5% KP
27,693
30.6% share
12,643g
155 CS · 6.1/m
Yukino7#cat
Lee Sin · Jungle
13 / 1 / 12
64.1% KP
19,094
21.1% share
13,561g
190 CS · 7.5/m
Koυssay3#EUW
LeBlanc · Mid
7 / 5 / 7
35.9% KP
20,452
22.6% share
10,962g
208 CS · 8.2/m
Yänkler#XCOM
Ezreal · ADC
5 / 3 / 10
38.5% KP
14,854
16.4% share
11,678g
192 CS · 7.5/m
devil sc#99666
Nautilus · Support
3 / 6 / 16
48.7% KP
8,319
9.2% share
7,681g
17 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
