Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yunara
Victory
Ranked Solo/Duo · 24 days ago
10 / 2 / 6
K / D / A
55.2%
Kill participation
1,045.1
Damage / min
17,150g
681.5 gold / min
26
7 placed · 7 cleared
304
12.1 CS / min
Objective control
0
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeattonythetiger#lol
Jax · Top
5 / 6 / 8
56.5% KP
12,761
15.3% share
9,711g
149 CS · 5.9/m
SpoconeJajeczka#Manda
Talon · Jungle
1 / 7 / 7
34.8% KP
15,309
18.3% share
9,358g
206 CS · 8.2/m
devil sc#99666
Twisted Fate · Mid
3 / 2 / 7
43.5% KP
13,284
15.9% share
12,485g
220 CS · 8.7/m
Hazel#20 10
Jhin · ADC
8 / 5 / 10
78.3% KP
21,621
25.9% share
13,895g
211 CS · 8.4/m
sebepsiz#FnR
Rumble · Support
6 / 9 / 9
65.2% KP
20,504
24.6% share
8,736g
16 CS · 0.6/m
Red side
Victorytwtv NetakEUW#kick
Camille · Top
4 / 6 / 11
51.7% KP
19,434
22% share
10,281g
191 CS · 7.6/m
windows security#mcsft
Sylas · Jungle
9 / 5 / 10
65.5% KP
20,454
23.1% share
12,142g
173 CS · 6.9/m
19helforca03#EUW
Ahri · Mid
6 / 4 / 3
31% KP
16,227
18.4% share
11,810g
235 CS · 9.3/m
Mαster Oogwαy#EUW
Yunara · ADC
10 / 2 / 6
55.2% KP
26,301
29.7% share
17,150g
304 CS · 12.1/m
TWTV Peng04#Hanni
Rell · Support
0 / 6 / 22
75.9% KP
6,007
6.8% share
7,823g
30 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
