Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yunara
Defeat
Ranked Solo/Duo · 24 days ago
2 / 6 / 3
K / D / A
71.4%
Kill participation
606
Damage / min
10,043g
438.6 gold / min
29
9 placed · 8 cleared
197
8.6 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
7
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatTriple T#EUW67
Sion · Top
0 / 4 / 1
14.3% KP
6,518
15.4% share
8,773g
220 CS · 9.6/m
JGISGOOD#EUW
Graves · Jungle
2 / 5 / 2
57.1% KP
9,387
22.1% share
9,055g
185 CS · 8.1/m
no win condition#etow
Katarina · Mid
3 / 9 / 3
85.7% KP
9,473
22.3% share
9,211g
174 CS · 7.6/m
Mαster Oogwαy#EUW
Yunara · ADC
2 / 6 / 3
71.4% KP
13,878
32.7% share
10,043g
197 CS · 8.6/m
ANB Theocucs#Goat
Milio · Support
0 / 12 / 1
14.3% KP
3,130
7.4% share
5,398g
23 CS · 1/m
Red side
VictoryTwitch Emploid#2004
Jayce · Top
3 / 1 / 3
17.1% KP
22,416
24.5% share
10,461g
226 CS · 9.9/m
Michiel deRuyter#NLNLN
Shyvana · Jungle
10 / 1 / 4
40% KP
18,845
20.6% share
12,392g
211 CS · 9.2/m
Mickey Mouse#SZN
Zoe · Mid
10 / 3 / 11
60% KP
20,013
21.9% share
10,052g
124 CS · 5.4/m
Melljo#4562
Kalista · ADC
10 / 1 / 9
54.3% KP
22,347
24.4% share
13,797g
248 CS · 10.8/m
APEFAN#2014
Lulu · Support
2 / 1 / 23
71.4% KP
7,783
8.5% share
8,490g
22 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
