Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Caitlyn
Defeat
Ranked Solo/Duo · 24 days ago
8 / 4 / 11
K / D / A
79.2%
Kill participation
1,408.9
Damage / min
15,942g
523.8 gold / min
38
14 placed · 8 cleared
267
8.8 CS / min
Objective control
1
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatTwitch Emploid#2004
Jayce · Top
4 / 5 / 6
41.7% KP
22,541
18.4% share
12,234g
238 CS · 7.8/m
no enemies#武士道
Taliyah · Jungle
2 / 9 / 14
66.7% KP
18,980
15.5% share
12,804g
226 CS · 7.4/m
TwTv Sykenlol#mio韩服
Ahri · Mid
10 / 3 / 5
62.5% KP
29,416
24.1% share
13,663g
252 CS · 8.3/m
Mαster Oogwαy#EUW
Caitlyn · ADC
8 / 4 / 11
79.2% KP
42,879
35.1% share
15,942g
267 CS · 8.8/m
Jacek Czerwiński#mood
Bard · Support
0 / 5 / 17
70.8% KP
8,452
6.9% share
7,731g
15 CS · 0.5/m
Red side
Victoryniezły yeti pl#hui
K'Sante · Top
5 / 4 / 10
57.7% KP
17,934
16.4% share
13,284g
245 CS · 8.1/m
Toasty#G2WIN
Lee Sin · Jungle
9 / 1 / 8
65.4% KP
23,073
21.1% share
14,798g
236 CS · 7.8/m
Berkan2#daisy
Anivia · Mid
4 / 5 / 6
38.5% KP
29,490
26.9% share
11,854g
228 CS · 7.5/m
edru#asdf
Varus · ADC
6 / 6 / 7
50% KP
27,085
24.7% share
15,769g
290 CS · 9.5/m
Sergeant Sona#KJP
Renata Glasc · Support
2 / 8 / 13
57.7% KP
12,004
11% share
9,628g
43 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
