Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yunara
Victory
Ranked Solo/Duo · 23 days ago
12 / 4 / 11
K / D / A
59%
Kill participation
1,176.1
Damage / min
18,113g
724 gold / min
28
10 placed · 7 cleared
268
10.7 CS / min
Objective control
2
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryUREK MAZINO#ZTMY
Ambessa · Top
4 / 6 / 2
15.4% KP
20,000
21% share
11,704g
191 CS · 7.6/m
SpoconeJajeczka#Manda
Elise · Jungle
16 / 1 / 3
48.7% KP
21,253
22.3% share
15,510g
225 CS · 9/m
RAIKO KATA KING#KATA
Yone · Mid
4 / 8 / 6
25.6% KP
15,534
16.3% share
9,784g
227 CS · 9.1/m
Mαster Oogwαy#EUW
Yunara · ADC
12 / 4 / 11
59% KP
29,422
30.9% share
18,113g
268 CS · 10.7/m
Évangelyne#APC
Karma · Support
3 / 3 / 21
61.5% KP
8,883
9.3% share
9,376g
31 CS · 1.2/m
Red side
DefeatKite Machine#2015
Jax · Top
4 / 5 / 4
36.4% KP
16,783
18.7% share
8,954g
181 CS · 7.2/m
Michiel deRuyter#NLNLN
Lee Sin · Jungle
8 / 4 / 7
68.2% KP
19,056
21.2% share
11,286g
157 CS · 6.3/m
Yuta Okkotsu#BOAT
Syndra · Mid
7 / 8 / 5
54.5% KP
27,749
30.9% share
11,565g
201 CS · 8/m
Маша#KR01
Ezreal · ADC
2 / 9 / 5
31.8% KP
13,526
15.1% share
10,876g
215 CS · 8.6/m
Shaolin Nunu#00000
Annie · Support
1 / 13 / 9
45.5% KP
12,619
14.1% share
6,468g
15 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
