Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yunara
Defeat
Ranked Solo/Duo · 21 days ago
2 / 9 / 10
K / D / A
42.9%
Kill participation
808.3
Damage / min
15,500g
493.6 gold / min
36
9 placed · 12 cleared
281
8.9 CS / min
Objective control
0
Dragons
1
Baron
3
Towers
0
Inhibitors
1
Herald
5
Dragons
1
Baron
11
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatAuticko11#WoT
Yone · Top
7 / 10 / 5
42.9% KP
27,276
19.9% share
14,624g
231 CS · 7.4/m
zng zng zng#11111
Quinn · Jungle
13 / 13 / 4
60.7% KP
42,551
31% share
19,678g
192 CS · 6.1/m
MIDKING#7273
Syndra · Mid
5 / 8 / 8
46.4% KP
35,953
26.2% share
12,963g
261 CS · 8.3/m
Mαster Oogwαy#EUW
Yunara · ADC
2 / 9 / 10
42.9% KP
25,382
18.5% share
15,500g
281 CS · 8.9/m
x 2#3 4
Lulu · Support
1 / 6 / 14
53.6% KP
5,931
4.3% share
9,216g
24 CS · 0.8/m
Red side
Victorynoway2u#EUW
Gangplank · Top
10 / 6 / 8
39.1% KP
32,407
24.6% share
17,214g
261 CS · 8.3/m
Michiel deRuyter#NLNLN
Shyvana · Jungle
10 / 3 / 12
47.8% KP
24,850
18.9% share
17,723g
268 CS · 8.5/m
HOMEOFFICEABUSER#69420
Ryze · Mid
9 / 4 / 13
47.8% KP
34,925
26.6% share
15,750g
269 CS · 8.6/m
Phreak#EUW67
Twisted Fate · ADC
10 / 8 / 8
39.1% KP
19,626
14.9% share
18,534g
261 CS · 8.3/m
Xaro#1337
LeBlanc · Support
7 / 7 / 15
47.8% KP
19,667
15% share
11,650g
25 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
