Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yunara
Victory
Ranked Solo/Duo · 19 days ago
16 / 3 / 15
K / D / A
81.6%
Kill participation
2,116.5
Damage / min
21,876g
768.9 gold / min
34
10 placed · 6 cleared
333
11.7 CS / min
Objective control
2
Dragons
0
Baron
9
Towers
1
Inhibitors
1
Herald
2
Dragons
1
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryNille#76100
Gragas · Top
3 / 2 / 14
44.7% KP
26,837
19.1% share
11,327g
206 CS · 7.2/m
Sinerias#EUW
Master Yi · Jungle
13 / 6 / 7
52.6% KP
23,356
16.6% share
15,467g
224 CS · 7.9/m
MagiFelix5#EUW
Twisted Fate · Mid
6 / 1 / 22
73.7% KP
20,832
14.8% share
12,108g
166 CS · 5.8/m
Mαster Oogwαy#EUW
Yunara · ADC
16 / 3 / 15
81.6% KP
60,215
42.8% share
21,876g
333 CS · 11.7/m
ShadowZerô#2805
Soraka · Support
0 / 5 / 24
63.2% KP
9,513
6.8% share
8,503g
23 CS · 0.8/m
Red side
Defeatnoway2u#EUW
Ornn · Top
1 / 7 / 5
35.3% KP
16,950
18.6% share
9,074g
200 CS · 7/m
True To Myself#EU1
Rek'Sai · Jungle
3 / 7 / 7
58.8% KP
15,564
17.1% share
10,524g
174 CS · 6.1/m
İSKENDER BÜYÜK#BEKA
Anivia · Mid
7 / 6 / 3
58.8% KP
26,588
29.1% share
12,630g
238 CS · 8.4/m
Ryuk#adc
Caitlyn · ADC
4 / 11 / 2
35.3% KP
19,069
20.9% share
12,943g
204 CS · 7.2/m
INFLATEDPawełek#INFL
Bard · Support
2 / 7 / 8
58.8% KP
13,101
14.4% share
8,192g
38 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
