Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Tristana
Defeat
Ranked Solo/Duo · 18 days ago
4 / 5 / 7
K / D / A
73.3%
Kill participation
736.1
Damage / min
10,215g
480.7 gold / min
8
6 placed · 1 cleared
165
7.8 CS / min
Objective control
1
Dragons
0
Baron
8
Towers
1
Inhibitors
1
Herald
2
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryVenour#EUW
Ambessa · Top
11 / 0 / 3
41.2% KP
20,462
24.6% share
12,028g
200 CS · 9.4/m
ttv ronaldoo#back
Trundle · Jungle
9 / 1 / 9
52.9% KP
16,392
19.7% share
10,694g
151 CS · 7.1/m
alix de souza#1453
Orianna · Mid
3 / 4 / 16
55.9% KP
18,241
22% share
9,663g
202 CS · 9.5/m
Phreak#EUW67
Yunara · ADC
8 / 7 / 5
38.2% KP
19,035
22.9% share
10,834g
181 CS · 8.5/m
Targamas#5555
Lulu · Support
3 / 3 / 23
76.5% KP
8,910
10.7% share
7,868g
25 CS · 1.2/m
Red side
DefeatHOMEOFFICEABUSER#69420
Gragas · Top
1 / 6 / 2
20% KP
6,855
13% share
6,794g
157 CS · 7.4/m
Ryuk#adc
Xin Zhao · Jungle
3 / 8 / 3
40% KP
9,478
18% share
8,203g
125 CS · 5.9/m
PUSH SISYPHUS#Camus
Lucian · Mid
3 / 6 / 1
26.7% KP
13,206
25% share
8,040g
184 CS · 8.7/m
Mαster Oogwαy#EUW
Tristana · ADC
4 / 5 / 7
73.3% KP
15,643
29.7% share
10,215g
165 CS · 7.8/m
Jacek Czerwiński#mood
Camille · Support
4 / 9 / 6
66.7% KP
7,561
14.3% share
6,157g
18 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
