Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Tristana
Defeat
Ranked Solo/Duo · 18 days ago
1 / 8 / 2
K / D / A
15.8%
Kill participation
436.6
Damage / min
11,141g
380.2 gold / min
43
10 placed · 8 cleared
276
9.4 CS / min
Objective control
3
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryPhreak#EUW67
Twisted Fate · Top
11 / 4 / 1
32.4% KP
17,969
19.8% share
16,567g
253 CS · 8.6/m
BONG BONG U#2323
Olaf · Jungle
11 / 2 / 3
37.8% KP
14,574
16.1% share
14,745g
248 CS · 8.5/m
ventariXDDDDDDDD#n00b
Katarina · Mid
4 / 6 / 0
10.8% KP
12,606
13.9% share
11,590g
218 CS · 7.4/m
FNC Upset#0308
Ezreal · ADC
8 / 5 / 7
40.5% KP
33,071
36.5% share
16,761g
296 CS · 10.1/m
G2 Labrov#8085
Karma · Support
3 / 2 / 18
56.8% KP
12,328
13.6% share
10,113g
26 CS · 0.9/m
Red side
DefeatMαster Oogwαy#EUW
Tristana · Top
1 / 8 / 2
15.8% KP
12,792
12.1% share
11,141g
276 CS · 9.4/m
OLEG INSEC#OLEG
Jayce · Jungle
14 / 8 / 2
84.2% KP
39,122
37.1% share
16,923g
165 CS · 5.6/m
faker baIIsack#0000
Syndra · Mid
3 / 5 / 4
36.8% KP
23,794
22.5% share
9,872g
216 CS · 7.4/m
Ryuk#adc
Yunara · ADC
1 / 11 / 3
21.1% KP
8,569
8.1% share
11,555g
238 CS · 8.1/m
Danernova#52134
Xerath · Support
0 / 5 / 8
42.1% KP
21,297
20.2% share
7,843g
59 CS · 2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
