Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Xayah
Victory
Ranked Solo/Duo · 17 days ago
7 / 4 / 4
K / D / A
35.5%
Kill participation
701.1
Damage / min
19,854g
642.2 gold / min
23
10 placed · 4 cleared
361
11.7 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
3
Dragons
2
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatybm#Ł354
Jayce · Top
3 / 5 / 4
30.4% KP
25,117
21.2% share
11,128g
221 CS · 7.1/m
BONG BONG U#2323
Ambessa · Jungle
7 / 8 / 6
56.5% KP
24,966
21.1% share
13,505g
200 CS · 6.5/m
Illyrian#2000
Orianna · Mid
6 / 9 / 5
47.8% KP
33,456
28.3% share
11,678g
188 CS · 6.1/m
Jopa#1WAY
Sivir · ADC
4 / 2 / 6
43.5% KP
20,187
17.1% share
17,406g
417 CS · 13.5/m
Jocelyn Flores#505
Zoe · Support
3 / 7 / 12
65.2% KP
14,520
12.3% share
8,840g
37 CS · 1.2/m
Red side
VictoryGo Ha Go Ha#EUW
K'Sante · Top
1 / 8 / 2
9.7% KP
12,730
12% share
10,774g
219 CS · 7.1/m
MarioDeLaTorre#1way
Kha'Zix · Jungle
11 / 2 / 8
61.3% KP
31,438
29.6% share
17,099g
240 CS · 7.8/m
PUSH SISYPHUS#Camus
Ryze · Mid
11 / 5 / 5
51.6% KP
35,611
33.5% share
16,843g
303 CS · 9.8/m
Mαster Oogwαy#EUW
Xayah · ADC
7 / 4 / 4
35.5% KP
21,675
20.4% share
19,854g
361 CS · 11.7/m
kero ü nehar#EUW
Blitzcrank · Support
1 / 4 / 17
58.1% KP
4,914
4.6% share
9,066g
21 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
