Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Tristana
Victory
Ranked Solo/Duo · 16 days ago
8 / 7 / 12
K / D / A
52.6%
Kill participation
1,300
Damage / min
18,128g
627.3 gold / min
19
8 placed · 7 cleared
277
9.6 CS / min
Objective control
1
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatxhtao#3100
K'Sante · Top
4 / 4 / 4
27.6% KP
24,838
23.2% share
12,083g
241 CS · 8.3/m
BONG BONG U#2323
Jarvan IV · Jungle
4 / 8 / 13
58.6% KP
15,137
14.1% share
12,066g
198 CS · 6.9/m
TwTv LadicusVibe#Vayne
Twitch · Mid
11 / 8 / 4
51.7% KP
29,281
27.3% share
13,478g
203 CS · 7/m
Smietanek#CHOOM
Ekko · ADC
7 / 8 / 8
51.7% KP
25,783
24.1% share
12,108g
221 CS · 7.6/m
MagiFelix5#EUW
Nautilus · Support
3 / 10 / 14
58.6% KP
12,035
11.2% share
8,889g
33 CS · 1.1/m
Red side
Victorytonythetiger#lol
Camille · Top
5 / 4 / 7
31.6% KP
22,640
17.1% share
11,164g
203 CS · 7/m
OLEG INSEC#OLEG
Jayce · Jungle
10 / 4 / 11
55.3% KP
35,016
26.5% share
17,774g
271 CS · 9.4/m
Simpli#000
Locke · Mid
15 / 6 / 4
50% KP
25,232
19.1% share
15,088g
213 CS · 7.4/m
Mαster Oogwαy#EUW
Tristana · ADC
8 / 7 / 12
52.6% KP
37,570
28.4% share
18,128g
277 CS · 9.6/m
Calmsky#meow
Rell · Support
0 / 8 / 32
84.2% KP
11,723
8.9% share
9,657g
26 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
