Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Alistar
Defeat
Ranked Solo/Duo · 14 days ago
2 / 9 / 18
K / D / A
69%
Kill participation
278.4
Damage / min
9,567g
297.1 gold / min
105
51 placed · 7 cleared
27
0.8 CS / min
Objective control
4
Dragons
2
Baron
11
Towers
3
Inhibitors
1
Herald
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorymihile toplaner#shiba
Sion · Top
6 / 3 / 8
31.1% KP
33,968
23.5% share
16,338g
291 CS · 9/m
TWITCHTV CHEEEXY#CHAKI
Locke · Jungle
13 / 8 / 10
51.1% KP
26,712
18.5% share
15,755g
187 CS · 5.8/m
AbbedaggÆ#EUW
Viktor · Mid
11 / 2 / 14
55.6% KP
37,552
26% share
15,451g
257 CS · 8/m
KED1111111#1310
Kai'Sa · ADC
11 / 9 / 11
48.9% KP
33,109
22.9% share
19,031g
282 CS · 8.8/m
Diamondprox#ProX
Nautilus · Support
4 / 8 / 23
60% KP
13,102
9.1% share
10,888g
32 CS · 1/m
Red side
Defeatwx PaoPaoPW#EUW
Aurelion Sol · Top
2 / 6 / 8
34.5% KP
31,668
21.7% share
10,994g
221 CS · 6.9/m
BIG Labubu#5454
Qiyana · Jungle
13 / 9 / 8
72.4% KP
39,486
27% share
18,303g
211 CS · 6.6/m
Yuta Okkotsu#BOAT
Yone · Mid
1 / 10 / 3
13.8% KP
24,229
16.6% share
12,862g
312 CS · 9.7/m
regate#EUW12
Karthus · ADC
11 / 11 / 11
75.9% KP
41,763
28.6% share
16,985g
247 CS · 7.7/m
Mαster Oogwαy#EUW
Alistar · Support
2 / 9 / 18
69% KP
8,965
6.1% share
9,567g
27 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
