Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yunara
Victory
Ranked Solo/Duo · 14 days ago
8 / 5 / 6
K / D / A
58.3%
Kill participation
1,637.6
Damage / min
21,262g
551.5 gold / min
48
16 placed · 13 cleared
396
10.3 CS / min
Objective control
4
Dragons
2
Baron
6
Towers
0
Inhibitors
1
Herald
2
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatBoda#win
K'Sante · Top
2 / 2 / 7
37.5% KP
13,089
11.4% share
13,979g
309 CS · 8/m
Theocacs#EUW
Lee Sin · Jungle
8 / 2 / 7
62.5% KP
24,721
21.6% share
16,703g
277 CS · 7.2/m
PUSH SISYPHUS#Camus
Hwei · Mid
5 / 7 / 6
45.8% KP
45,218
39.5% share
14,245g
284 CS · 7.4/m
Kite Machine#2015
Tristana · ADC
6 / 5 / 6
50% KP
20,610
18% share
18,842g
355 CS · 9.2/m
Simpli#000
Rell · Support
3 / 8 / 13
66.7% KP
10,710
9.4% share
10,715g
31 CS · 0.8/m
Red side
VictoryTwitch Emploid#2004
Jayce · Top
4 / 6 / 10
58.3% KP
28,148
17.3% share
16,164g
284 CS · 7.4/m
Jeykup#xie
Naafiri · Jungle
7 / 5 / 11
75% KP
25,849
15.9% share
17,922g
283 CS · 7.3/m
İSKENDER BÜYÜK#BEKA
Viktor · Mid
2 / 4 / 8
41.7% KP
34,231
21% share
13,163g
281 CS · 7.3/m
Mαster Oogwαy#EUW
Yunara · ADC
8 / 5 / 6
58.3% KP
63,129
38.8% share
21,262g
396 CS · 10.3/m
TwTv LadicusVibe#Vayne
Lulu · Support
3 / 5 / 11
58.3% KP
11,295
6.9% share
11,562g
24 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
