Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Tristana
Victory
Ranked Solo/Duo · 13 days ago
11 / 4 / 9
K / D / A
58.8%
Kill participation
1,190.2
Damage / min
19,784g
619.5 gold / min
34
10 placed · 8 cleared
333
10.4 CS / min
Objective control
2
Dragons
1
Baron
5
Towers
0
Inhibitors
1
Herald
2
Dragons
1
Baron
10
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatBiin#Krest
Ambessa · Top
4 / 6 / 6
33.3% KP
31,485
28% share
12,657g
270 CS · 8.5/m
legacy#0206
Lee Sin · Jungle
3 / 6 / 9
40% KP
15,057
13.4% share
12,973g
201 CS · 6.3/m
Smietanek#CHOOM
Ekko · Mid
9 / 8 / 1
33.3% KP
27,802
24.7% share
14,008g
233 CS · 7.3/m
Phreak#EUW67
Twisted Fate · ADC
13 / 6 / 4
56.7% KP
29,811
26.5% share
20,244g
279 CS · 8.7/m
zng zng zng#11111
Karma · Support
1 / 9 / 12
43.3% KP
8,372
7.4% share
8,646g
31 CS · 1/m
Red side
Victoryjoeli#doss
Tryndamere · Top
2 / 7 / 5
20.6% KP
24,753
19.5% share
13,465g
279 CS · 8.7/m
bipolar#asd
Vi · Jungle
6 / 4 / 16
64.7% KP
19,198
15.1% share
15,985g
272 CS · 8.5/m
Toasty#G2WIN
Locke · Mid
13 / 9 / 6
55.9% KP
23,310
18.4% share
14,993g
213 CS · 6.7/m
Mαster Oogwαy#EUW
Tristana · ADC
11 / 4 / 9
58.8% KP
38,007
30% share
19,784g
333 CS · 10.4/m
twitch pumptm#1070
LeBlanc · Support
2 / 6 / 15
50% KP
21,551
17% share
9,425g
48 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
