Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yunara
Victory
Ranked Solo/Duo · 12 days ago
9 / 3 / 15
K / D / A
68.6%
Kill participation
1,242.3
Damage / min
15,471g
669.3 gold / min
26
7 placed · 6 cleared
235
10.2 CS / min
Objective control
2
Dragons
1
Baron
10
Towers
1
Inhibitors
0
Herald
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryCHINESE PALCO#NA1
Garen · Top
6 / 1 / 4
28.6% KP
17,514
17.1% share
11,739g
203 CS · 8.8/m
xia vampire#CN1
Rengar · Jungle
7 / 3 / 14
60% KP
17,173
16.8% share
12,148g
187 CS · 8.1/m
Yuta Okkotsu#BOAT
Azir · Mid
13 / 4 / 6
54.3% KP
33,173
32.4% share
12,850g
187 CS · 8.1/m
Mαster Oogwαy#EUW
Yunara · ADC
9 / 3 / 15
68.6% KP
28,718
28% share
15,471g
235 CS · 10.2/m
DONALD DOSS#Doss
Bard · Support
0 / 4 / 16
45.7% KP
5,901
5.8% share
7,519g
26 CS · 1.1/m
Red side
DefeatNille#76100
Ambessa · Top
1 / 6 / 2
20% KP
16,653
23.1% share
7,221g
163 CS · 7.1/m
OLEG INSEC#OLEG
Hecarim · Jungle
5 / 9 / 5
66.7% KP
11,839
16.5% share
10,072g
158 CS · 6.8/m
ocsaV#EUW
Ryze · Mid
1 / 5 / 4
33.3% KP
12,458
17.3% share
9,002g
197 CS · 8.5/m
chasing ghosts#1314
Jinx · ADC
4 / 7 / 5
60% KP
16,596
23.1% share
11,145g
187 CS · 8.1/m
Calmsky#meow
Sona · Support
4 / 8 / 10
93.3% KP
14,422
20% share
8,502g
34 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
