Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Caitlyn
Defeat
Ranked Solo/Duo · 11 days ago
10 / 6 / 8
K / D / A
60%
Kill participation
1,264.5
Damage / min
16,482g
567 gold / min
23
8 placed · 6 cleared
253
8.7 CS / min
Objective control
1
Dragons
2
Baron
7
Towers
1
Inhibitors
0
Herald
3
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryKingslayer#world
Yone · Top
19 / 5 / 7
65% KP
51,048
38.6% share
18,590g
260 CS · 8.9/m
Jekko#9313
Sylas · Jungle
11 / 8 / 10
52.5% KP
20,171
15.2% share
12,966g
171 CS · 5.9/m
MagiFelix5#EUW
Twisted Fate · Mid
2 / 3 / 20
55% KP
19,509
14.7% share
11,305g
155 CS · 5.3/m
Corynorhinus#Bruce
Jhin · ADC
7 / 6 / 14
52.5% KP
32,738
24.7% share
13,919g
216 CS · 7.4/m
Vegan#LTQ4
Karma · Support
1 / 8 / 22
57.5% KP
8,950
6.8% share
9,041g
37 CS · 1.3/m
Red side
DefeatAwful Things#Koala
Irelia · Top
8 / 12 / 7
50% KP
27,722
24.5% share
13,080g
223 CS · 7.7/m
xia vampire#CN1
Hecarim · Jungle
4 / 6 / 13
56.7% KP
19,740
17.5% share
11,592g
208 CS · 7.2/m
MercedesBenzE500#EUW
LeBlanc · Mid
8 / 8 / 8
53.3% KP
25,000
22.1% share
10,862g
180 CS · 6.2/m
Mαster Oogwαy#EUW
Caitlyn · ADC
10 / 6 / 8
60% KP
36,755
32.5% share
16,482g
253 CS · 8.7/m
Kite Machine#2015
Thresh · Support
0 / 8 / 19
63.3% KP
3,844
3.4% share
7,463g
17 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
