Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Tristana
Defeat
Ranked Solo/Duo · 10 days ago
4 / 7 / 2
K / D / A
54.5%
Kill participation
530.3
Damage / min
8,477g
379.9 gold / min
17
8 placed · 1 cleared
145
6.5 CS / min
Objective control
0
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatJopa#1WAY
Gnar · Top
1 / 6 / 3
36.4% KP
11,460
22.7% share
8,008g
178 CS · 8/m
MarioDeLaTorre#1way
Shyvana · Jungle
1 / 9 / 3
36.4% KP
8,251
16.3% share
7,226g
139 CS · 6.2/m
TwTv SharonMirza#99999
Locke · Mid
4 / 4 / 0
36.4% KP
10,766
21.3% share
8,634g
143 CS · 6.4/m
Mαster Oogwαy#EUW
Tristana · ADC
4 / 7 / 2
54.5% KP
11,834
23.4% share
8,477g
145 CS · 6.5/m
Corynorhinus#Bruce
Bard · Support
1 / 5 / 7
72.7% KP
8,262
16.3% share
6,533g
37 CS · 1.7/m
Red side
Victoryttv ronaldoo#back
Malphite · Top
6 / 1 / 5
35.5% KP
19,404
22% share
10,844g
170 CS · 7.6/m
CruncyWM#TW TV
Sylas · Jungle
9 / 0 / 4
41.9% KP
15,564
17.6% share
12,017g
183 CS · 8.2/m
MIDKING#7273
Lucian · Mid
7 / 3 / 4
35.5% KP
22,794
25.8% share
11,745g
233 CS · 10.4/m
한국인이 아니다#EUW0
Kalista · ADC
7 / 5 / 4
35.5% KP
20,943
23.7% share
11,119g
177 CS · 7.9/m
Low Tier God#6802
Renata Glasc · Support
2 / 2 / 9
35.5% KP
9,484
10.8% share
6,943g
19 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
