Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jarvan IV
Victory
Ranked Solo/Duo · 477 days ago
3 / 4 / 17
K / D / A
57.1%
Kill participation
680.2
Damage / min
12,683g
452.2 gold / min
32
15 placed · 2 cleared
219
7.8 CS / min
Objective control
2
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
2
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatTopablo#2003
Renekton · Top
3 / 4 / 2
29.4% KP
16,032
20.9% share
10,749g
210 CS · 7.5/m
Coach Cesar#NA1
Pantheon · Jungle
6 / 7 / 2
47.1% KP
11,886
15.5% share
11,743g
186 CS · 6.6/m
kitty#xoxxo
Vladimir · Mid
6 / 7 / 2
47.1% KP
26,522
34.6% share
12,800g
230 CS · 8.2/m
too digit iq#NA1
Ezreal · ADC
1 / 8 / 6
41.2% KP
15,780
20.6% share
9,136g
164 CS · 5.8/m
WhyDoPeopleFeed#NA1
Nautilus · Support
1 / 9 / 7
47.1% KP
6,395
8.3% share
6,592g
20 CS · 0.7/m
Red side
VictoryKidnapping#NA2
Shen · Top
6 / 1 / 10
45.7% KP
18,901
16.2% share
11,653g
195 CS · 7/m
NAgurin#EU1
Jarvan IV · Jungle
3 / 4 / 17
57.1% KP
19,079
16.4% share
12,683g
219 CS · 7.8/m
Drazmere#NA1
Kassadin · Mid
12 / 3 / 5
48.6% KP
29,490
25.3% share
13,759g
223 CS · 8/m
boolymonelephant#2007
Draven · ADC
13 / 6 / 11
68.6% KP
38,214
32.8% share
15,093g
200 CS · 7.1/m
sanrio#baby
Lulu · Support
1 / 3 / 26
77.1% KP
10,986
9.4% share
9,092g
23 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
