Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Elise
Defeat
Ranked Solo/Duo · 478 days ago
8 / 6 / 4
K / D / A
57.1%
Kill participation
763.2
Damage / min
12,300g
457.5 gold / min
32
4 placed · 10 cleared
202
7.5 CS / min
Objective control
1
Dragons
0
Baron
7
Towers
1
Inhibitors
1
Herald
3
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory사고 방식#www
Fiora · Top
6 / 5 / 3
36% KP
16,681
20.8% share
13,203g
228 CS · 8.5/m
Kenvi#000
Trundle · Jungle
8 / 4 / 12
80% KP
17,588
21.9% share
12,243g
165 CS · 6.1/m
PetriciteLoL#twtv
Sylas · Mid
6 / 1 / 8
56% KP
20,850
26% share
9,877g
180 CS · 6.7/m
big dacko#NA1
Veigar · ADC
4 / 4 / 7
44% KP
17,203
21.4% share
9,557g
167 CS · 6.2/m
TwitchTvDarhxe#Kurd
Nautilus · Support
1 / 7 / 12
52% KP
7,902
9.8% share
7,854g
27 CS · 1/m
Red side
DefeatAirflash#NA1
Wukong · Top
3 / 5 / 7
47.6% KP
21,240
21.7% share
9,788g
164 CS · 6.1/m
NAgurin#EU1
Elise · Jungle
8 / 6 / 4
57.1% KP
20,517
20.9% share
12,300g
202 CS · 7.5/m
HoodedGnome#NA1
Syndra · Mid
3 / 3 / 4
33.3% KP
24,683
25.2% share
10,940g
221 CS · 8.2/m
guxixgankk#LYON
Lucian · ADC
7 / 5 / 3
47.6% KP
23,840
24.3% share
10,168g
197 CS · 7.3/m
EBBman#NA1
Braum · Support
0 / 8 / 15
71.4% KP
7,757
7.9% share
6,825g
19 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
