Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jarvan IV
Defeat
Ranked Solo/Duo · 477 days ago
10 / 5 / 13
K / D / A
88.5%
Kill participation
1,043.3
Damage / min
15,207g
485.6 gold / min
38
9 placed · 11 cleared
253
8.1 CS / min
Objective control
3
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
9
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatRedsaward#VillV
K'Sante · Top
5 / 4 / 8
50% KP
27,082
20.9% share
12,715g
211 CS · 6.7/m
NAgurin#EU1
Jarvan IV · Jungle
10 / 5 / 13
88.5% KP
32,673
25.2% share
15,207g
253 CS · 8.1/m
was good in s8#washd
Varus · Mid
3 / 9 / 6
34.6% KP
29,680
22.9% share
12,001g
211 CS · 6.7/m
XLR8#benl0
Tristana · ADC
6 / 8 / 4
38.5% KP
27,248
21% share
13,009g
225 CS · 7.2/m
jju#8889
Fiddlesticks · Support
2 / 6 / 11
50% KP
13,027
10% share
7,917g
23 CS · 0.7/m
Red side
VictorySalam wa Sabr#Salam
Cho'Gath · Top
6 / 5 / 6
37.5% KP
25,823
20% share
11,827g
181 CS · 5.8/m
小奶猫#喵喵喵
Corki · Jungle
12 / 2 / 11
71.9% KP
29,285
22.6% share
15,702g
231 CS · 7.4/m
THROW LORD#NA1
Sivir · Mid
7 / 6 / 14
65.6% KP
30,695
23.7% share
15,016g
266 CS · 8.5/m
Nevermind#542
Smolder · ADC
5 / 6 / 11
50% KP
37,672
29.1% share
12,802g
220 CS · 7/m
JustAChillZilean#ZIl
Zilean · Support
2 / 7 / 21
71.9% KP
5,858
4.5% share
8,993g
35 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
