Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Elise
Defeat
Ranked Solo/Duo · 476 days ago
10 / 9 / 2
K / D / A
60%
Kill participation
745.6
Damage / min
14,455g
479.2 gold / min
30
5 placed · 8 cleared
236
7.8 CS / min
Objective control
1
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSalam wa Sabr#Salam
Cho'Gath · Top
5 / 6 / 4
45% KP
26,125
22% share
13,246g
226 CS · 7.5/m
NAgurin#EU1
Elise · Jungle
10 / 9 / 2
60% KP
22,493
19% share
14,455g
236 CS · 7.8/m
idkidkidk#wzq
Qiyana · Mid
2 / 7 / 8
50% KP
25,346
21.4% share
10,421g
171 CS · 5.7/m
DarkFlameHunter#NA1
Corki · ADC
2 / 8 / 10
60% KP
34,205
28.8% share
11,258g
239 CS · 7.9/m
Monkey Pyke#001
Yuumi · Support
1 / 6 / 15
80% KP
10,477
8.8% share
7,962g
9 CS · 0.3/m
Red side
VictoryEgo#1048
Rumble · Top
7 / 2 / 11
50% KP
37,357
30.4% share
14,105g
238 CS · 7.9/m
Seattle#sea
Viego · Jungle
13 / 2 / 8
58.3% KP
23,133
18.8% share
14,891g
208 CS · 6.9/m
Nevermind#542
Yone · Mid
3 / 5 / 14
47.2% KP
21,147
17.2% share
12,839g
233 CS · 7.7/m
xDwill#554
Swain · ADC
13 / 4 / 15
77.8% KP
33,376
27.2% share
15,875g
195 CS · 6.5/m
Barbeau#NA1
Nautilus · Support
0 / 7 / 20
55.6% KP
7,813
6.4% share
8,294g
19 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
