Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ezreal
Defeat
Ranked Solo/Duo · 476 days ago
6 / 7 / 7
K / D / A
48.1%
Kill participation
1,087.7
Damage / min
15,239g
454.9 gold / min
16
10 placed · 2 cleared
309
9.2 CS / min
Objective control
3
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
2
Dragons
1
Baron
11
Towers
3
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatmiss Tricky#00000
Heimerdinger · Top
2 / 14 / 5
25.9% KP
32,021
22.8% share
12,371g
257 CS · 7.7/m
Shinra Tensei#Stk
Nocturne · Jungle
10 / 7 / 11
77.8% KP
33,997
24.2% share
15,843g
263 CS · 7.9/m
NAgurin#EU1
Ezreal · ADC
6 / 7 / 7
48.1% KP
36,437
25.9% share
15,239g
309 CS · 9.2/m
Fish has no ult#Fizz
Fizz · Mid
7 / 8 / 12
70.4% KP
26,408
18.8% share
14,808g
215 CS · 6.4/m
xExplosive#NA1
Karma · Support
2 / 3 / 14
59.3% KP
11,640
8.3% share
9,652g
57 CS · 1.7/m
Red side
VictoryBlaiQuistie#6043
Urgot · Top
13 / 7 / 5
46.2% KP
27,081
23.2% share
19,089g
269 CS · 8/m
hzw#NA111
Jax · Jungle
12 / 4 / 10
56.4% KP
29,935
25.6% share
17,328g
251 CS · 7.5/m
subversion#zzz
Ryze · Mid
6 / 5 / 12
46.2% KP
26,623
22.8% share
14,541g
269 CS · 8/m
Kanami#ahj
Mel · ADC
6 / 5 / 7
33.3% KP
22,410
19.2% share
14,811g
295 CS · 8.8/m
Swordblue#1345
Bard · Support
2 / 6 / 22
61.5% KP
10,869
9.3% share
10,726g
40 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
