Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jarvan IV
Victory
Ranked Solo/Duo · 476 days ago
7 / 4 / 20
K / D / A
67.5%
Kill participation
859.7
Damage / min
13,400g
477.4 gold / min
41
15 placed · 6 cleared
230
8.2 CS / min
Objective control
3
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorymiss Tricky#00000
Aatrox · Top
5 / 9 / 4
22.5% KP
21,932
18.5% share
10,346g
150 CS · 5.3/m
NAgurin#EU1
Jarvan IV · Jungle
7 / 4 / 20
67.5% KP
24,128
20.3% share
13,400g
230 CS · 8.2/m
Skycapp#CUTTA
Akali · Mid
19 / 5 / 2
52.5% KP
27,628
23.3% share
17,150g
224 CS · 8/m
Cody Sun#Saiko
Ashe · ADC
7 / 5 / 21
70% KP
37,302
31.4% share
13,934g
242 CS · 8.6/m
Afflictive#藍月なくる
Soraka · Support
2 / 3 / 29
77.5% KP
7,715
6.5% share
9,158g
21 CS · 0.7/m
Red side
DefeatSingerACC#sing
Jax · Top
7 / 10 / 2
36% KP
27,766
27.8% share
12,321g
201 CS · 7.2/m
rege#dice
Sejuani · Jungle
3 / 6 / 16
76% KP
18,796
18.8% share
9,978g
164 CS · 5.8/m
LiamL#main
Ahri · Mid
9 / 6 / 7
64% KP
23,275
23.3% share
12,452g
195 CS · 6.9/m
ENTHRALLED#999
Lucian · ADC
5 / 8 / 9
56% KP
23,130
23.1% share
11,026g
181 CS · 6.4/m
bayonetta#heals
Nami · Support
1 / 10 / 15
64% KP
6,993
7% share
6,913g
19 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
