Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jarvan IV
Victory
Ranked Solo/Duo · 476 days ago
10 / 2 / 11
K / D / A
70%
Kill participation
1,099.8
Damage / min
13,484g
542.6 gold / min
25
10 placed · 1 cleared
202
8.1 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
3
Dragons
0
Baron
10
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatDieUnderMyAxe#NA1
Aatrox · Top
2 / 5 / 6
50% KP
19,010
30.5% share
9,147g
193 CS · 7.8/m
hecapedia#guide
Zeri · Jungle
8 / 3 / 2
62.5% KP
14,577
23.4% share
12,311g
177 CS · 7.1/m
nanami ynuo#NA1
Ahri · Mid
1 / 9 / 3
25% KP
11,564
18.6% share
8,921g
182 CS · 7.3/m
samekosaba#ÒωÓ
Twitch · ADC
4 / 7 / 3
43.8% KP
12,470
20% share
9,922g
197 CS · 7.9/m
secret of us#50N4
Sona · Support
1 / 6 / 11
75% KP
4,700
7.5% share
6,477g
17 CS · 0.7/m
Red side
VictoryAlexis#wow
Renekton · Top
3 / 5 / 5
26.7% KP
10,368
11.8% share
10,604g
197 CS · 7.9/m
NAgurin#EU1
Jarvan IV · Jungle
10 / 2 / 11
70% KP
27,331
31% share
13,484g
202 CS · 8.1/m
stayinit#2009
Annie · Mid
8 / 2 / 9
56.7% KP
21,325
24.2% share
11,778g
191 CS · 7.7/m
Instinct#0714
Ezreal · ADC
7 / 3 / 8
50% KP
22,431
25.4% share
11,891g
208 CS · 8.4/m
french police#NA1
Nami · Support
2 / 4 / 18
66.7% KP
6,769
7.7% share
8,040g
14 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
