Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Elise
Defeat
Ranked Solo/Duo · 474 days ago
11 / 9 / 5
K / D / A
84.2%
Kill participation
1,263.7
Damage / min
13,988g
523.6 gold / min
32
3 placed · 8 cleared
141
5.3 CS / min
Objective control
2
Dragons
1
Baron
7
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryEgo#1048
K'Sante · Top
6 / 3 / 9
33.3% KP
27,025
22.6% share
11,502g
189 CS · 7.1/m
Meng God#无需多言
Nunu & Willump · Jungle
7 / 4 / 24
68.9% KP
20,747
17.4% share
13,981g
182 CS · 6.8/m
Taiden15#NA1
Orianna · Mid
16 / 4 / 6
48.9% KP
33,435
28% share
15,910g
233 CS · 8.7/m
boolymonelephant#2007
Lucian · ADC
12 / 4 / 11
51.1% KP
27,068
22.7% share
14,410g
215 CS · 8/m
moodywifey#wifey
Blitzcrank · Support
4 / 4 / 15
42.2% KP
11,083
9.3% share
8,123g
23 CS · 0.9/m
Red side
DefeatMySwordCrimson#2006
Ambessa · Top
3 / 8 / 5
42.1% KP
25,015
25.3% share
9,107g
182 CS · 6.8/m
NAgurin#EU1
Elise · Jungle
11 / 9 / 5
84.2% KP
33,761
34.2% share
13,988g
141 CS · 5.3/m
Akuma#2210
Yone · Mid
1 / 11 / 7
42.1% KP
11,314
11.4% share
8,875g
182 CS · 6.8/m
Ableton#muzik
Draven · ADC
3 / 8 / 5
42.1% KP
17,693
17.9% share
11,154g
199 CS · 7.4/m
АZЯАЕL#1004
Sona · Support
1 / 9 / 11
63.2% KP
11,030
11.2% share
7,047g
27 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
