Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Nocturne
Victory
Ranked Solo/Duo · 474 days ago
2 / 3 / 8
K / D / A
38.5%
Kill participation
400.3
Damage / min
10,728g
441.5 gold / min
17
10 placed · 1 cleared
212
8.7 CS / min
Objective control
2
Dragons
0
Baron
10
Towers
3
Inhibitors
1
Herald
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryGunslinger LOW#NA1
Heimerdinger · Top
2 / 3 / 0
7.7% KP
10,927
14.3% share
10,477g
194 CS · 8/m
NAgurin#EU1
Nocturne · Jungle
2 / 3 / 8
38.5% KP
9,727
12.7% share
10,728g
212 CS · 8.7/m
sv kwang tran#ngu
Xerath · Mid
4 / 5 / 9
50% KP
13,208
17.3% share
8,893g
148 CS · 6.1/m
Golden Spoon#ktown
Xayah · ADC
17 / 4 / 4
80.8% KP
37,383
48.9% share
16,299g
254 CS · 10.5/m
Sillodeeznutz#DEEZ
Lulu · Support
1 / 2 / 20
80.8% KP
5,152
6.7% share
8,101g
21 CS · 0.9/m
Red side
DefeatKKA1#0128
Renekton · Top
3 / 5 / 2
29.4% KP
7,570
13.2% share
9,611g
188 CS · 7.7/m
玛卡巴卡#15551
Naafiri · Jungle
3 / 6 / 6
52.9% KP
8,561
15% share
9,115g
154 CS · 6.3/m
Riot H4xDefender#lol
Viktor · Mid
3 / 5 / 4
41.2% KP
17,044
29.8% share
10,620g
217 CS · 8.9/m
hypha#final
Lucian · ADC
3 / 7 / 6
52.9% KP
11,084
19.4% share
8,189g
132 CS · 5.4/m
No Longer Human#JPN
Zoe · Support
5 / 3 / 5
58.8% KP
12,957
22.6% share
7,945g
29 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
