Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Trundle
Victory
Ranked Solo/Duo · 473 days ago
3 / 8 / 10
K / D / A
54.2%
Kill participation
623.3
Damage / min
11,502g
415.5 gold / min
29
9 placed · 5 cleared
183
6.6 CS / min
Objective control
2
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
2
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatTopablo#2003
Darius · Top
4 / 8 / 4
42.1% KP
19,973
19.2% share
9,390g
175 CS · 6.3/m
Cody Sun#Saiko
Diana · Jungle
1 / 5 / 8
47.4% KP
14,750
14.2% share
11,006g
221 CS · 8/m
Inconsiderate#I AM
Riven · Mid
12 / 3 / 3
78.9% KP
29,103
28% share
13,369g
208 CS · 7.5/m
TyChee#1437
Ezreal · ADC
2 / 4 / 5
36.8% KP
22,845
22% share
9,347g
200 CS · 7.2/m
bayonetta#heals
Karma · Support
0 / 4 / 5
26.3% KP
17,236
16.6% share
6,068g
31 CS · 1.1/m
Red side
VictorySummoner V#NA1
Illaoi · Top
10 / 2 / 5
62.5% KP
33,745
36.9% share
13,877g
221 CS · 8/m
NAgurin#EU1
Trundle · Jungle
3 / 8 / 10
54.2% KP
17,256
18.9% share
11,502g
183 CS · 6.6/m
Satawa#NA1
Sylas · Mid
4 / 4 / 3
29.2% KP
13,452
14.7% share
11,539g
196 CS · 7.1/m
Loracia#NA1
Jinx · ADC
5 / 4 / 8
54.2% KP
19,958
21.9% share
12,912g
221 CS · 8/m
BeboBash#NA1
Janna · Support
2 / 1 / 12
58.3% KP
6,926
7.6% share
8,388g
26 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
