Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jarvan IV
Victory
Ranked Solo/Duo · 473 days ago
4 / 2 / 19
K / D / A
79.3%
Kill participation
887.3
Damage / min
13,088g
464.9 gold / min
23
5 placed · 4 cleared
256
9.1 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatHatsune Sett#Teri
Neeko · Top
2 / 3 / 0
18.2% KP
25,882
35.9% share
11,208g
224 CS · 8/m
DFG#1v9
Pantheon · Jungle
3 / 8 / 3
54.5% KP
11,073
15.4% share
9,611g
180 CS · 6.4/m
ivern kitten#NA1
Ivern · Mid
3 / 7 / 2
45.5% KP
16,993
23.6% share
8,932g
173 CS · 6.1/m
MyoChae#9229
Vayne · ADC
2 / 2 / 4
54.5% KP
10,564
14.7% share
9,881g
217 CS · 7.7/m
secret of us#50N4
Sona · Support
1 / 9 / 6
63.6% KP
7,549
10.5% share
6,431g
16 CS · 0.6/m
Red side
VictorySalam wa Sabr#Salam
Cho'Gath · Top
3 / 3 / 5
27.6% KP
17,335
18.3% share
12,159g
202 CS · 7.2/m
NAgurin#EU1
Jarvan IV · Jungle
4 / 2 / 19
79.3% KP
24,977
26.4% share
13,088g
256 CS · 9.1/m
AniTaMaxWin#okk
Hwei · Mid
6 / 2 / 13
65.5% KP
23,619
24.9% share
11,879g
223 CS · 7.9/m
JOYBOY#stlth
Twitch · ADC
16 / 2 / 5
72.4% KP
23,033
24.3% share
14,903g
194 CS · 6.9/m
zXmØmmÿm1Ìk3rZx#NA1
Lulu · Support
0 / 2 / 25
86.2% KP
5,809
6.1% share
8,330g
32 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
