Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jarvan IV
Victory
Ranked Solo/Duo · 472 days ago
6 / 5 / 19
K / D / A
65.8%
Kill participation
752.2
Damage / min
14,839g
465.2 gold / min
32
16 placed · 4 cleared
240
7.5 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
10
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatPatrickZeStar#NA01
Aatrox · Top
2 / 10 / 8
40% KP
13,916
14.5% share
11,340g
199 CS · 6.2/m
Kaizer Morde#Death
Viego · Jungle
15 / 5 / 7
88% KP
34,638
36.1% share
17,957g
199 CS · 6.2/m
nico#scr11
Irelia · Mid
2 / 12 / 9
44% KP
19,773
20.6% share
13,921g
254 CS · 8/m
lee yoohan#keanu
Seraphine · ADC
5 / 4 / 11
64% KP
19,282
20.1% share
13,425g
274 CS · 8.6/m
bountyxd#777
Poppy · Support
1 / 7 / 18
76% KP
8,394
8.7% share
8,517g
30 CS · 0.9/m
Red side
Victory抖音薇信tonytoppwd#pwdd
Fiora · Top
20 / 3 / 3
60.5% KP
43,619
33.5% share
19,540g
252 CS · 7.9/m
NAgurin#EU1
Jarvan IV · Jungle
6 / 5 / 19
65.8% KP
23,994
18.4% share
14,839g
240 CS · 7.5/m
Eliass#NA1
Viktor · Mid
10 / 3 / 14
63.2% KP
41,183
31.7% share
15,770g
270 CS · 8.5/m
kgb#CN1
Smolder · ADC
2 / 7 / 4
15.8% KP
15,436
11.9% share
12,094g
252 CS · 7.9/m
TwitchTvDarhxe#Kurd
Nautilus · Support
0 / 7 / 13
34.2% KP
5,842
4.5% share
8,019g
29 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
