Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jarvan IV
Victory
Ranked Solo/Duo · 472 days ago
1 / 4 / 10
K / D / A
29.7%
Kill participation
433.4
Damage / min
12,881g
435.9 gold / min
29
12 placed · 3 cleared
234
7.9 CS / min
Objective control
1
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
3
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorycanofb3ans#b3ans
Quinn · Top
16 / 1 / 1
45.9% KP
22,519
21.7% share
16,051g
240 CS · 8.1/m
NAgurin#EU1
Jarvan IV · Jungle
1 / 4 / 10
29.7% KP
12,807
12.3% share
12,881g
234 CS · 7.9/m
abstention#0001
Ryze · Mid
3 / 3 / 12
40.5% KP
21,965
21.1% share
12,239g
186 CS · 6.3/m
Bitter#NA1
Miss Fortune · ADC
9 / 8 / 9
48.6% KP
21,021
20.2% share
12,828g
196 CS · 6.6/m
NUNU DEMON KING#GOAT
Nunu & Willump · Support
8 / 5 / 14
59.5% KP
25,615
24.6% share
10,986g
55 CS · 1.9/m
Red side
DefeatRBCOUNTER#NA6
Riven · Top
4 / 8 / 2
28.6% KP
13,200
13.9% share
10,493g
184 CS · 6.2/m
C9 Sn0w#LOL
Karthus · Jungle
3 / 5 / 6
42.9% KP
23,588
24.9% share
12,137g
267 CS · 9/m
Greed#7123
Zed · Mid
8 / 7 / 1
42.9% KP
31,044
32.8% share
14,871g
223 CS · 7.5/m
MWolf#Raven
Lucian · ADC
4 / 9 / 7
52.4% KP
18,320
19.3% share
11,584g
189 CS · 6.4/m
zXmØmmÿm1Ìk3rZx#NA1
Maokai · Support
2 / 8 / 8
47.6% KP
8,626
9.1% share
7,534g
25 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
