Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jarvan IV
Defeat
Ranked Solo/Duo · 472 days ago
2 / 2 / 4
K / D / A
50%
Kill participation
427.2
Damage / min
10,763g
402.1 gold / min
33
12 placed · 5 cleared
210
7.8 CS / min
Objective control
4
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
0
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryTopablo#2003
Sion · Top
5 / 4 / 10
57.7% KP
18,472
20.2% share
12,389g
213 CS · 8/m
Nikkone#NA1
Fiddlesticks · Jungle
8 / 1 / 9
65.4% KP
20,933
22.9% share
11,019g
167 CS · 6.2/m
Zethal#NA1
Zed · Mid
10 / 1 / 12
84.6% KP
27,549
30.1% share
12,685g
204 CS · 7.6/m
test of time#0001
Lucian · ADC
0 / 5 / 9
34.6% KP
17,256
18.8% share
8,571g
186 CS · 6.9/m
JustAChillZilean#ZIl
Zilean · Support
3 / 1 / 20
88.5% KP
7,336
8% share
7,962g
24 CS · 0.9/m
Red side
DefeatSamuel Kim#Dunk
Darius · Top
4 / 9 / 2
50% KP
13,143
19.1% share
10,194g
171 CS · 6.4/m
NAgurin#EU1
Jarvan IV · Jungle
2 / 2 / 4
50% KP
11,435
16.6% share
10,763g
210 CS · 7.8/m
Brube#Gap
Gragas · Mid
5 / 7 / 2
58.3% KP
21,897
31.9% share
8,918g
168 CS · 6.3/m
ENTHRALLED#999
Corki · ADC
1 / 5 / 7
66.7% KP
13,787
20.1% share
10,012g
242 CS · 9/m
bin smoke weeds#NA1
Braum · Support
0 / 3 / 8
66.7% KP
8,472
12.3% share
5,997g
26 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
