Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Xin Zhao
Defeat
Ranked Solo/Duo · 472 days ago
7 / 8 / 11
K / D / A
75%
Kill participation
895.1
Damage / min
11,947g
439.2 gold / min
22
9 placed · 3 cleared
200
7.4 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
4
Dragons
0
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatwhite space#alynn
Jayce · Top
1 / 9 / 4
20.8% KP
18,838
20.3% share
9,306g
211 CS · 7.8/m
NAgurin#EU1
Xin Zhao · Jungle
7 / 8 / 11
75% KP
24,346
26.2% share
11,947g
200 CS · 7.4/m
Avers#NA1
Twisted Fate · Mid
8 / 7 / 11
79.2% KP
21,636
23.3% share
14,798g
186 CS · 6.8/m
walid georgey#Choco
Ezreal · ADC
5 / 5 / 5
41.7% KP
18,160
19.5% share
11,041g
199 CS · 7.3/m
Evrot#JO146
Nautilus · Support
3 / 10 / 10
54.2% KP
9,998
10.8% share
7,212g
28 CS · 1/m
Red side
VictorySkycapp#CUTTA
Akali · Top
10 / 2 / 8
46.2% KP
23,375
19.6% share
12,015g
180 CS · 6.6/m
SexyHugoBabyKing#两级反转
Jarvan IV · Jungle
9 / 6 / 17
66.7% KP
24,109
20.2% share
12,465g
178 CS · 6.5/m
Laceration#Zed
Zed · Mid
12 / 9 / 8
51.3% KP
31,019
25.9% share
13,749g
226 CS · 8.3/m
Koggle#mania
Kog'Maw · ADC
6 / 2 / 9
38.5% KP
31,362
26.2% share
12,214g
229 CS · 8.4/m
Pockus#NA1
Braum · Support
2 / 5 / 23
64.1% KP
9,696
8.1% share
8,721g
30 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
