Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jarvan IV
Defeat
Ranked Solo/Duo · 471 days ago
4 / 7 / 15
K / D / A
65.5%
Kill participation
666.6
Damage / min
16,059g
432.1 gold / min
55
18 placed · 10 cleared
310
8.3 CS / min
Objective control
3
Dragons
0
Baron
9
Towers
4
Inhibitors
1
Herald
1
Dragons
2
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatShang Dan#7777
Fiora · Top
5 / 4 / 2
24.1% KP
19,232
13.4% share
16,346g
300 CS · 8.1/m
NAgurin#EU1
Jarvan IV · Jungle
4 / 7 / 15
65.5% KP
24,774
17.2% share
16,059g
310 CS · 8.3/m
Plastic Memories#Smile
Lissandra · Mid
5 / 10 / 7
41.4% KP
25,439
17.7% share
14,460g
281 CS · 7.6/m
selfish laner#elisa
Miss Fortune · ADC
14 / 7 / 7
72.4% KP
61,276
42.6% share
18,376g
291 CS · 7.8/m
VULCAN#5125
Sett · Support
1 / 9 / 15
55.2% KP
12,997
9% share
9,800g
26 CS · 0.7/m
Red side
VictoryJbearLOL#HELP
Darius · Top
9 / 6 / 5
37.8% KP
25,476
18.9% share
16,396g
288 CS · 7.7/m
Shimmer#NA1
Lee Sin · Jungle
8 / 3 / 18
70.3% KP
29,910
22.2% share
16,725g
251 CS · 6.8/m
lyhea#NA1
Galio · Mid
8 / 4 / 18
70.3% KP
35,206
26.2% share
16,754g
272 CS · 7.3/m
Me Have Fun#hehe
Vayne · ADC
11 / 8 / 7
48.6% KP
36,454
27.1% share
18,100g
287 CS · 7.7/m
Breezyyy2#NA1
Milio · Support
1 / 8 / 24
67.6% KP
7,536
5.6% share
10,713g
40 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
