Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Nocturne
Victory
Ranked Solo/Duo · 471 days ago
8 / 6 / 9
K / D / A
45.9%
Kill participation
757.7
Damage / min
13,867g
486.8 gold / min
24
6 placed · 6 cleared
208
7.3 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatedamamelover69#NA1
Urgot · Top
10 / 3 / 4
60.9% KP
23,326
28.9% share
14,934g
207 CS · 7.3/m
HoodedGnome#NA1
Elise · Jungle
2 / 11 / 5
30.4% KP
13,083
16.2% share
9,945g
158 CS · 5.5/m
사고 방식#www
Hwei · Mid
3 / 9 / 7
43.5% KP
17,961
22.3% share
9,115g
166 CS · 5.8/m
爱喝百事可乐#408
Aphelios · ADC
7 / 8 / 2
39.1% KP
22,024
27.3% share
11,774g
217 CS · 7.6/m
Vibrant Hues#Blue
Karma · Support
1 / 6 / 14
65.2% KP
4,208
5.2% share
8,121g
36 CS · 1.3/m
Red side
VictoryGunslinger LOW#NA1
Heimerdinger · Top
4 / 2 / 10
37.8% KP
20,276
18.3% share
11,002g
158 CS · 5.5/m
NAgurin#EU1
Nocturne · Jungle
8 / 6 / 9
45.9% KP
21,581
19.4% share
13,867g
208 CS · 7.3/m
broken mirror#NA1
Syndra · Mid
14 / 2 / 6
54.1% KP
35,451
31.9% share
17,454g
277 CS · 9.7/m
woodeng#0208
Kalista · ADC
8 / 8 / 5
35.1% KP
23,938
21.6% share
13,320g
220 CS · 7.7/m
VULCAN#5125
Blitzcrank · Support
3 / 5 / 17
54.1% KP
9,742
8.8% share
9,293g
26 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
