Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jarvan IV
Victory
Ranked Solo/Duo · 470 days ago
10 / 2 / 23
K / D / A
80.5%
Kill participation
1,383.9
Damage / min
17,208g
546 gold / min
44
8 placed · 7 cleared
255
8.1 CS / min
Objective control
4
Dragons
1
Baron
8
Towers
2
Inhibitors
1
Herald
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory3in1warrior#NA1
Renekton · Top
5 / 8 / 6
26.8% KP
33,619
21.3% share
12,479g
224 CS · 7.1/m
NAgurin#EU1
Jarvan IV · Jungle
10 / 2 / 23
80.5% KP
43,617
27.7% share
17,208g
255 CS · 8.1/m
Tavolicious#NA1
Lux · Mid
9 / 4 / 12
51.2% KP
28,724
18.2% share
13,567g
206 CS · 6.5/m
melke#0001
Lucian · ADC
15 / 7 / 12
65.9% KP
38,340
24.3% share
16,220g
236 CS · 7.5/m
EBBman#NA1
Nami · Support
2 / 5 / 26
68.3% KP
13,274
8.4% share
9,910g
20 CS · 0.6/m
Red side
DefeatAlbinoSpino#Sonic
Aatrox · Top
6 / 5 / 3
34.6% KP
22,935
22.8% share
13,930g
239 CS · 7.6/m
checca#0001
Zac · Jungle
7 / 12 / 11
69.2% KP
22,263
22.1% share
12,808g
176 CS · 5.6/m
LEVITICUS#0000
Gragas · Mid
3 / 5 / 8
42.3% KP
22,955
22.8% share
11,303g
212 CS · 6.7/m
bcuzurworthit#bcuz
Miss Fortune · ADC
8 / 8 / 5
50% KP
24,571
24.4% share
13,726g
228 CS · 7.2/m
Alcalamity#NA1
Karma · Support
2 / 11 / 8
38.5% KP
8,060
8% share
7,870g
25 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
