Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Elise
Victory
Ranked Solo/Duo · 470 days ago
11 / 4 / 8
K / D / A
55.9%
Kill participation
1,123
Damage / min
15,883g
561.6 gold / min
38
4 placed · 11 cleared
234
8.3 CS / min
Objective control
1
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatThepobffs#TOP
Jax · Top
5 / 8 / 2
38.9% KP
18,200
26.1% share
11,396g
200 CS · 7.1/m
Tomo#0999
Lee Sin · Jungle
3 / 7 / 5
44.4% KP
10,313
14.8% share
10,296g
145 CS · 5.1/m
Steamed Scallops#na2
Syndra · Mid
7 / 2 / 5
66.7% KP
22,516
32.3% share
15,094g
257 CS · 9.1/m
Infernodan#Dan
Miss Fortune · ADC
1 / 9 / 5
33.3% KP
13,733
19.7% share
10,577g
232 CS · 8.2/m
KDKD#9999
Blitzcrank · Support
2 / 8 / 9
61.1% KP
5,027
7.2% share
7,441g
20 CS · 0.7/m
Red side
Victoryatmost#326
Irelia · Top
8 / 4 / 6
41.2% KP
21,451
20.2% share
14,335g
262 CS · 9.3/m
NAgurin#EU1
Elise · Jungle
11 / 4 / 8
55.9% KP
31,762
29.8% share
15,883g
234 CS · 8.3/m
Plastic Memories#Smile
Ziggs · Mid
0 / 5 / 6
17.6% KP
16,478
15.5% share
10,451g
229 CS · 8.1/m
Yabyinda#lovie
Caitlyn · ADC
15 / 1 / 2
50% KP
30,569
28.7% share
16,759g
268 CS · 9.5/m
cool dad#123
Thresh · Support
0 / 4 / 19
55.9% KP
6,189
5.8% share
8,942g
19 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
