Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jarvan IV
Victory
Ranked Solo/Duo · 470 days ago
9 / 4 / 11
K / D / A
62.5%
Kill participation
1,025.2
Damage / min
16,027g
594 gold / min
34
15 placed · 1 cleared
256
9.5 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatMySwordCrimson#2006
Rumble · Top
7 / 4 / 1
33.3% KP
19,893
24.7% share
10,784g
190 CS · 7/m
아 재#개딸피
Kha'Zix · Jungle
8 / 7 / 4
50% KP
21,660
26.9% share
11,604g
163 CS · 6/m
Sym#Sym
Syndra · Mid
4 / 6 / 5
37.5% KP
12,542
15.6% share
11,923g
244 CS · 9/m
Citadel Bradley#0002
Ezreal · ADC
4 / 8 / 4
33.3% KP
22,055
27.4% share
9,442g
194 CS · 7.2/m
抖音薇信tonytoppwd#pwdd
Rakan · Support
1 / 7 / 13
58.3% KP
4,439
5.5% share
7,059g
11 CS · 0.4/m
Red side
Victoryphilip#craig
Jayce · Top
3 / 6 / 1
12.5% KP
17,539
16.8% share
11,410g
209 CS · 7.7/m
NAgurin#EU1
Jarvan IV · Jungle
9 / 4 / 11
62.5% KP
27,664
26.5% share
16,027g
256 CS · 9.5/m
Trisend#NA1
Ryze · Mid
6 / 4 / 6
37.5% KP
15,586
14.9% share
10,589g
200 CS · 7.4/m
Tomo#0999
Tristana · ADC
12 / 4 / 6
56.3% KP
25,336
24.3% share
14,396g
180 CS · 6.7/m
Season of Leaves#Fall
Hwei · Support
2 / 6 / 13
46.9% KP
18,188
17.4% share
9,333g
60 CS · 2.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
