Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jarvan IV
Victory
Ranked Solo/Duo · 470 days ago
15 / 3 / 23
K / D / A
88.4%
Kill participation
990.1
Damage / min
20,237g
567.4 gold / min
45
16 placed · 6 cleared
292
8.2 CS / min
Objective control
4
Dragons
1
Baron
9
Towers
2
Inhibitors
1
Herald
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryWeiJiaLe#NA1
Lee Sin · Top
2 / 8 / 16
41.9% KP
18,145
12.5% share
13,064g
231 CS · 6.5/m
NAgurin#EU1
Jarvan IV · Jungle
15 / 3 / 23
88.4% KP
35,315
24.2% share
20,237g
292 CS · 8.2/m
Bort#Freak
Fizz · Mid
10 / 9 / 14
55.8% KP
27,190
18.7% share
14,474g
197 CS · 5.5/m
samekosaba#ÒωÓ
Tristana · ADC
16 / 7 / 15
72.1% KP
55,671
38.2% share
19,687g
277 CS · 7.8/m
Vagabond#LCS
Rell · Support
0 / 11 / 26
60.5% KP
9,339
6.4% share
9,790g
22 CS · 0.6/m
Red side
DefeatAirflash#NA1
Wukong · Top
6 / 8 / 15
55.3% KP
28,727
21.4% share
13,702g
213 CS · 6/m
Xed#ANZ
Nunu & Willump · Jungle
2 / 8 / 23
65.8% KP
14,036
10.5% share
11,188g
184 CS · 5.2/m
Skycapp#CUTTA
Akali · Mid
17 / 8 / 8
65.8% KP
39,955
29.8% share
17,274g
232 CS · 6.5/m
THROW LORD#NA1
Smolder · ADC
13 / 8 / 8
55.3% KP
42,491
31.6% share
16,670g
260 CS · 7.3/m
Barbeau#NA1
Seraphine · Support
0 / 11 / 30
78.9% KP
9,073
6.8% share
9,394g
35 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
