Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jarvan IV
Victory
Ranked Solo/Duo · 470 days ago
6 / 1 / 16
K / D / A
84.6%
Kill participation
612.3
Damage / min
10,456g
504.7 gold / min
22
12 placed · 1 cleared
165
8 CS / min
Objective control
1
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
2
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatFUE Lamine Jamal#FUEGO
K'Sante · Top
1 / 5 / 1
18.2% KP
15,863
32.3% share
6,591g
147 CS · 7.1/m
U Never Loved Me#anna
Udyr · Jungle
5 / 6 / 2
63.6% KP
11,527
23.5% share
8,908g
147 CS · 7.1/m
Skycapp#CUTTA
Akali · Mid
1 / 3 / 1
18.2% KP
6,257
12.7% share
5,847g
121 CS · 5.8/m
samekosaba#ÒωÓ
Tristana · ADC
2 / 5 / 4
54.5% KP
9,413
19.2% share
8,219g
159 CS · 7.7/m
Clareetz#0002
Nautilus · Support
2 / 7 / 7
81.8% KP
6,025
12.3% share
5,494g
26 CS · 1.3/m
Red side
Victory风渐远#0520
Mordekaiser · Top
4 / 2 / 7
42.3% KP
20,948
30.8% share
8,633g
170 CS · 8.2/m
NAgurin#EU1
Jarvan IV · Jungle
6 / 1 / 16
84.6% KP
12,684
18.7% share
10,456g
165 CS · 8/m
Skyy#NA11
Aurora · Mid
5 / 1 / 8
50% KP
13,506
19.9% share
9,123g
172 CS · 8.3/m
MجĐØÑÃŁĐŠMДŃÅGĘЯ#ЯĘÃŁ
Draven · ADC
10 / 3 / 5
57.7% KP
17,131
25.2% share
12,270g
168 CS · 8.1/m
BoostedDonkey#NA1
Janna · Support
1 / 4 / 19
76.9% KP
3,679
5.4% share
6,498g
27 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
