Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Nocturne
Victory
Ranked Solo/Duo · 469 days ago
5 / 10 / 13
K / D / A
60%
Kill participation
868
Damage / min
13,718g
491.7 gold / min
21
5 placed · 8 cleared
226
8.1 CS / min
Objective control
1
Dragons
0
Baron
10
Towers
1
Inhibitors
1
Herald
3
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryedamamelover69#NA1
Urgot · Top
5 / 6 / 9
46.7% KP
21,869
19.4% share
13,164g
228 CS · 8.2/m
NAgurin#EU1
Nocturne · Jungle
5 / 10 / 13
60% KP
24,216
21.5% share
13,718g
226 CS · 8.1/m
Sym#Sym
Syndra · Mid
7 / 5 / 12
63.3% KP
30,378
26.9% share
13,588g
201 CS · 7.2/m
melke#0001
Varus · ADC
9 / 7 / 8
56.7% KP
29,386
26.1% share
12,762g
172 CS · 6.2/m
抖音薇信tonytoppwd#pwdd
Soraka · Support
4 / 9 / 22
86.7% KP
6,874
6.1% share
9,070g
12 CS · 0.4/m
Red side
DefeatTOPLANE101#TTV
Rumble · Top
6 / 3 / 11
45.9% KP
24,579
22.6% share
12,365g
220 CS · 7.9/m
chuckyy#GS25
Zed · Jungle
13 / 7 / 12
67.6% KP
30,416
27.9% share
12,711g
179 CS · 6.4/m
BookiLol#OP1
Galio · Mid
6 / 9 / 16
59.5% KP
16,143
14.8% share
9,593g
146 CS · 5.2/m
Tomo#0999
Senna · ADC
8 / 6 / 16
64.9% KP
28,868
26.5% share
13,201g
204 CS · 7.3/m
Clareetz#0002
Rakan · Support
4 / 5 / 22
70.3% KP
8,979
8.2% share
9,019g
28 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
